
The
BC Game (TBCG) is an educational game from
Vancouver-based Duet Software (
http://www.duetsoftware.ca).
(Duet
Software
is a small company made up of two Vancouver elementary
teachers (Doug and Peter), who develop software that they've found
meets their students and colleagues needs). Duet states: "Students
visit 60 communities learning facts about the area, viewing photos and
videos, and earning money to continue their trip. Students playing The
BC Game are involved in problem solving, budgeting, and map reading as
they learn about our province. The BC Game is suitable for grades 4 - 8
and is highly motivating."
They're right! At my school, I use TBCG with students from grades 4
through 7. Most enjoy it; many play it for fun during their choosing
times. It's a good fit with BC's grade 5 social studies curriculum, in
particular.
Like other Duet Software educational programs, TBCG is not available
for sale to individuals; it is sold only to schools, CDN$400 buying a
school-wide license. Versions are available for Windows or Mac (Power
Mac only).
On Windows systems, Direct X 7.0 is required-- if you play the game on
systems with no Direct X (or an earlier version), the program will
start, but many screens will be blank. A copy of Direct X 7.0 is
included on the program CD and can be installed if needed. Of course,
later versions of Direct X will work fine-- and if you try to install
Direct X 7 on a system that doesn't need it, the installer is smart
enough to do nothing rather than nuke the newer files.
Use a network
While the game can be installed to play without problem on stand-alone
systems, better is to install it so that student records and video
files can be
saved onto a server-- even a low-tech peer-to-peer server. (See my
tutorial on setting up and
using a Windows peer-to-peer network). Saving student records on the
server lets students access their saved game from any computer in a lab
or throughout the school. The video files take up a lot of space-- by
default, they're run from the CD disc... which is not practical if you
have one CD and a lot of computers. You could install the files on each
workstation-- but that uses up a lot of hard drive space. Since
students access the video files at different times, I've found it's not
a problem having them run across the network-- even my low-powered
network.
For best performance, I install the actual game onto each workstation,
with the video files and saved games residing on the network.
640x480 resolution
If your computer is set for the minimal 640x480 screen resolution, you
may have some problems... the game window is also 640x480 pixels... the
standard Windows taskbar (the strip along the bottom of the screen with
the Start button, etc) will cover the bottom part of the BC Game
screen, which can be a problem.
The best solution is probably to have a higher resolution screen:
800x600 or larger. Then TBCG shows up in a smaller window that floats
around the screen. That might not be practical, especially using older
computers or monitors. In that case, there are a couple of things to
try:
- shrink the taskbar. To do that, point the mouse at
the top edge
of the taskbar. The cursor will change to a double-headed arrow,
letting you drag the taskbar to the bottom of the screen. Of course if
you do that, you need to remember to pull it back up after quitting
TBCG.
- set the taskbar to get out of the way. To do that,
right-click on
an unused piece of the taskbar, and choose Properties from the popup menu.
You'll see an option:
[
] Auto hide
Adding a checkmark to that item will make the taskbar disappear when
not in use... it will reappear whenever the mouse points near the
bottom of the screen. Personally, I find this confusing and don't like
using it-- especially with young children, but it may be the best way
around this problem!
BC Game Utilities

In
order to use the network in this way, you will
need to change the default paths on each workstation. To do this, start
up The BC Game, and click the option reading
BC Game Utilities. You will be asked
for a password... the first thing you should do is change the master
password from the default. Note that as with the other utilities, you
will need to do this on
each
workstation that has TBCG installed!
Afterwards, you can change the
Player
Scores Path to a new location-- either one that has a standard
drive letter/folder name or a folder that's shared across the network.
If you are using a folder on a mapped drive, I would strongly suggest
making it a
hidden folder
after you have set it on all your workstations. That makes it less
likely that students can wander to at other times!
Similarly, you can change the
Path to
Movie Files. Of course, you'll need to copy all the movie files
from the CD to that location! (You'll find the movie files on the CD in
a folder called
BCGameMovies...
just
copy
that entire folder to the location of your choice).
You can also use the BC Game Utilities choices to add, rename, and
delete players... but there is an easier way to do that. If you are
saving player files to a central location like a folder on a server, if
you browse to that folder, you will see that there is an individual
file for each saved game, with the filename the same as the player's
name that displays in the program, ending with the file extension
'.ini'. Renaming that file changes the player's name. And if your
double-click one of these files, it opens up in Windows Notepad-- it's
a plain text file. It looks something like this:
[Info]
Limo=4
Account=
2893
Comfort
Level=5
LastPlace1=38
LastPlace2=
4
Password=blah
Comfort=5
[Map_Owned]
SI=False
NI=False
Note
that
it
shows the amount of money the player has, what level of
transport they're currently using, and perhaps most important-- their
password. (Setting passwords is optional; if used, passwords are
limited to 4 letters or numbers). Students often forget their
passwords... checking their INI file lets a teacher remind them of
their password. (And yes, it can be used to change the amount of money
a student has-- another reason to keep that folder hidden!)
On
my teacher-workstation, I've made a shortcut to the network folder
with the Student Games... this lets me easily get to these files when
needed. When students start new games, I ask them to name them starting
with their division (class) number, followed by their real name or
initials. Periodically, I check the folder, and rename identifiable but
mis-named games, and simply erase any with names that might be
offensive or where the owner can't be identified (Yes, I'm a meanie! )
Students generally learn to follow instructions!
Post a map
Players
travel
around
BC. When they choose a new city to travel to, they see a
map of that area, and get a chance to 'purchase' the map. They can
access any purchased maps during the quizzes. But I find it useful to
keep a BC roadmap tacked on my wall. This gives students the
opportunity to learn to find locations using the map's Index. It also
forces them to visualize the location on the road map in order to find
it using the onscreen map. I try to help them put a location into
words: "Pentiction is at the bottom of a long skinny lake that looks
like a worm" "See how Abbotsford is where the road curves like the
letter U"
Students may have trouble clicking on locations close to Vancouver...
there are many dots, and they are very close together. With practice,
students learn to click carefully, and that Burnaby is the first dot to
the right of Vancouver, that Richmond is the dot underneath Vancouver,
and so forth.
Write stuff down!
In general, I find that students take educational software much more
seriously if they are asked to write down what they doing. It slows the
process down and keeps them from racing through it. Even though the
game gives students the opportunity to 'purchase notes', most don't do
this left to their own devices. Moreover, learning increases if
students are expected to read something and then write it down.
Currently, I give students two types of handouts... the first
lists the 60
locations, and asks students to write down the date when
they visited each city and the score they got on its quiz. The second
includes a
sheet
to write down the 5 facts given for each location, along
with the 5-10 quiz questions and answers. Obviously, with 60 locations,
students will use a lot of the second sheet! (Alternatively, you might
ask students to write the facts, and just record their scores on the
quizes-- in fact, I'm leaning towards doing that.
Here's
the handout!).
Quiz questions are sometimes repeated... especially in the early stages
of the game when students haven't learned many facts. I tell students
that they only have to write a quiz question once. As well, they
obviously can't write much for the mapping questions. (You can download
copies of those handouts by clicking on the links in the preceding
paragraphs, along with a
handout
with
a
map
showing the 60 BC Game locations. Feel free to print them out, or
modify them for your own use!).
Work in groups
Many students do well working in groups of 2-3. This is especially
helpful if you're asking students to write down their facts... students
can take turns recording facts and using the mouse. I point out to
classes that if individuals do not work well with the rest of their
group, they can be 'voted off the island' by the other group members,
and have to play on their own.
Getting started